
#pragma once
#include <mapBase/mapBase_t.h>


class gameMap_t : public mapBase_t, public Singleton<gameMap_t>
{
public:
	gameMap_t();
	~gameMap_t();

public:
	int draw();
	virtual int update();

public:
	void getCamera( int & x, int & y ){ x=cameraX; y=cameraY; };

private:
	int cameraX, cameraY;
};

#define gmp gameMap_t::GetSingleton()